Virtual and Real World in Mobile Reality
DOI:
https://doi.org/10.31033/ijemr.12.4.24Keywords:
Technology, Education, Augmented Reality, Virtual Reality, OpenCV, OpenGLAbstract
Technology in education has impacted many ways in student's life to learn enthusiastically by giving better and more than expected results. Some research stated that technology will create a passive process if it doesn't promote critical thinking. To support the statement Augmented Reality (AR) has shown the best potential to make learning more interactive and easy. It's because of the feature of AR that lets us interact with things in virtual and real-time. Therefore this paper represents the idea of using AR in education.
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Copyright (c) 2022 Bhagyashri Shinde, Dr. Dinesh Patil

This work is licensed under a Creative Commons Attribution 4.0 International License.
Research Articles in 'International Journal of Engineering and Management Research' are Open Access articles published under the Creative Commons CC BY License Creative Commons Attribution 4.0 International License http://creativecommons.org/licenses/by/4.0/. This license allows you to share – copy and redistribute the material in any medium or format. Adapt – remix, transform, and build upon the material for any purpose, even commercially.






